Are you making a space game or perhaps something more fantasy oriented - Well why not add some glowing stones to your scenes. Change the emission map settings to make each iteration of this model unique by changing which cracks glow and by how much. By doing this you have complete control over your scene. The possibilities are endless! Your character will have so many unique glowing stones coming at them, they won't know what to do with them all.
Model Features:
Fully textured rock surface, completely custom made using Materialize so you can be sure that when you render your rocks your results will be stunning.
The model has custom texture files ranging for Diffuse, bump, metallic, normal, smoothness, edge AO and emisson maps so when you get up close an personal the thing looks out of this world.
The emission values have been linked to the dark regions (rock's cracks) of the diffuse map so with a few tweeks of the emission values your rock can be re-used saving the need to create a whole new model to create unique and complex scenes. Re-Use and Recycle the model over and over again!
Realistic PBR textures used with a compact model design made to be universally game friendly.
Watch as the light eradiates from the rock's cracks using several directly applied 3D effects creating a different, stunning visual effect from every angle. Use in a dark scene and watch the cracks light up or perhaps use in a well lit scene and see a dubtle glow as you marvel at the realistic rock textures. the choice is up to you.
Available Formats:
Blender (Model's Native program made with version 2.8)
Obj/Mtl (Zipped in separate files)
fbx
dae
All file formats have been separately zipped along with the textures used.
Please check out my other models for all your creative needs. I hope to be of service to your next creative project. :)