The Enlanda project is an innovative asset for Unreal Engine. An attempt to create a simulation of reality, where the only limitation is the author's desire.
The Enlanda project offers a unique approach to creating virtual worlds where the main law is the desire of the creator. Different from traditional gaming and virtual environments, Enlanda raises questions about the nature of desire and its role in shaping our perceptions. Intended for artists, philosophers and developers, this project serves as a platform for reflection on the influence of human desires on virtual and real universes. It is an attempt to move away from the traditional view of our world as a continuous chain of events, where each previous one influences each subsequent one. It is a breakthrough into a reality where everything is possible, always and everywhere...
The basic version of Enlanda Project is freely distributed and can be used in any legal projects.
The project started in January 2022. Final build Unreal 5.2 version 1.0, 2024
All 3D objects were created by me using various 3D modeling programs. Automatically generated objects were not used. All textures in the project were drawn by me by hand using various computer programs. No automatically generated images, scanned images, or camera images were used. The maximum time for creating one texture is 5 months.
The base version includes 5 “islands” and one “satellite”.
Collision: automatically generated LODs: Yes Number of Materials and Material Instances: 10\2 Number of Textures: 31 Texture Resolutions: 256 X 256, 1024 X 1024, 2048 X 2048 , 2048 X 4096, 512 X 4096, 4096 X 4096, 8192 X 8192. Supported Development Platforms:
Windows: Yes
Mac: Yes