DESCRIPTION

Hey all!

It finally made the upload - it's free! I wanted to leave it as a challenge for the BNPR group, but I noticed many people trying and needing a bit more help. So finally, here is the full project file to check it for yourself!! :D

How it works:

  • It uses specularity to define transparency in two steps.Step 1: Create the lines that usually flow along the glass - these are your typical expected results for specualityStep 2: Create the diffuse space of the glass, also using the specularity, but on it's lowest end - this is to mimic the SSS refraction style of glass on the cheap.
    • In the first specularity, you just use an emission shader
    • In the second specualrity, you use a converted Diffuse shader to give some light response (again, on the cheap for speed)
    • Combining both specularity, we have what is left - refraction space.
    • Combine the lot into an emission shader

Some things to keep in mind:

  • Refraction seems to ignore other Alpha blend objects
  • Alpha Blend is ignored by cryptomatte
  • Outlines have to be done using something in-shader, with the LineArt modifier or with Freestyle
  • No caustics
  • Not colored light sensitive

For a more advanced solution, that does incorporate a fake caustics technique and is color sensitive:https://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-in-blender-glassware-shaders

Very useful for props in daylight sequences, but can be VERY cool if adjusted for night sequences.

Have a great one!!

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8sianDude
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For Anime In Blender - Simple Glass Shader Free 3D model

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Size: 1.1 MB
Renderer: Eevee | 2.93 | 2.93
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