R
rabasquinhogarcia 2024-01-02 16:04:10 UTCrabasquinhogarcia
Thank you!
This rock is based of a 3D High Quality Photogrammetry scan, but is fully processed. All light information got removed from the albedo channel and follows a strict PBR pipeline. The Mesh has 200k Polygons but can be increased by using tessellation with the help of the Displacement map / Height map.
The Mesh has:
This scene was rendered in real time. Please let me know if there are any issues. I'm glad in case I can help out.
Have fun and enjoy!