WW1 German Goerz Binoculars asset, game-ready with PBR materials. All images are done with real-time rendering
Modelling in Blender, texturing in Substance Painter.
Textures: Normal maps (OpenGL) + Diffuse + roughness + metallic + AO; additional packed textures for Unreal Engine 2K resolution
Materials: PBR materials (Metallic/roughness) for Unreal Engine
You can check UV layout among the preview images.
Hope you like it! :) If there is anything wrong or not working tell me about it, and I will do everything to fix it as soon as possible.
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