WW1 German Trench Shovel asset, game-ready with PBR materials.
All preview images were made using real-time rendering.
Modelling in Blender, texturing in Substance Painter.
Textures: Normal maps (OpenGL) + Diffuse + roughness + metallic + AO 2K textures
Blend file contains high-poly, low-poly, baking and color_ID meshes
You can check UV layout among the preview images.
Hope you like it! :) If there is anything wrong or not working tell me about it, and I will do everything to fix it as soon as possible.
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