Middle poly model. PBR. UV Mapping (with lightmap) . OpenGL Directx.
AR / VR/ Unity / PC....To be tested on Unreal but but will have to work.
NATO_SHELTER_V1: Two versions (one with walls,other no walls).
Nato aircraft shelter with opening doors external and internal.
Objects realistic.
Middle Poly. Realistic textures, PBR.Normal textures in OpenGL.Two UV set (One for UV two for lightmap).
Also includes a folder with conversion for normal maps in direct x
Can be used for video games, architecture,cinematics,illustration,technical illustration ,historic illustration, video and VR.
Textures: 2048-4096 png (emissive include on it). Add ORM Textures.
File: .Blend .Blend Packed Textures
Export: fbx,obj *,Gltf.
* obj need an UV2 set and for the no color output in principled shader need to be added instead of srgb for
roughness,normal and metallic
Axe rotation for external door need to be reset on obj.
FOR FBX AND OBJ the emissive forSHELTER_EXTERIEUR_V2 and MUR DOOR DETAIL INTERIEUR_V2 is missing you
must plug it again on the emission plug,you could add a "hue saturation value node between to adjust the emissive
like you want.