model can be animated in engine, using pivot
the model includes 6 archives and 2 files this:
Archive - stone-hammer-Ue4-fbx-2016: stone-hammer.fbx, stone-hammer-pivot-rotation.fbx
Archive - stone-hammer-Ue4-texture(PNG): stone-hammer-Color, stone-hammer-Normal, stone-hammer-RGB-Roughness-metall-AO
Archive - stone-hammer-Unity-fbx-_2016: stone-_hammer.fbx, stone-hammer-pivot-rotation.fbx
Archive - stone-hammer-Unity-_texture _(TGA) : stone-hammer-Albedo, stone-hammer-AO, stone-hammer-Normal, stone-hammer-SpecularSmoothness
Archive - stone-hammer-all-_textures(PNG):_ stone-_hammer-AO, stone-hammer-Cavity, stone-hammer-Color, stone-hammer-Diffuse, stone-hammer-Glossiness, stone-hammer-Metallic, stone-hammer-Normal, stone-hammer-Roughness, stone-hammer-_Specular
Archive - stone-hammer__obj: stone-_hammer.obj, stone-hammer.mtl, stone-hammer-pivot-rotation.obj, stone-hammer-pivot-rotation._m_tl
File - stone-_hammer-_3ds
File -stone-_hammer-max-_2013