Game Ready / Real Time Turret. Multiple file types are also included in the .zip file so you can open this in just about any 3d program or game engine.
Some of the model's features were inspired by Bungie's Halo series. However, the model does not match any of their models verbatim. All geometry and textures were originally created by MeshMagnet.
Display images were rendered in Marmoset Toolbag.
Normal maps were baked from a high poly model.
Includes the following 3d file types (in a .zip file):
Max 2014 fileMaya 2015 file.FBX 2013.OBJThe turret is broken up into a separate top and bottom piece.
Includes the following PBR texture types (BOTH Metalness and Specular, perfect for Unity, Cryengine and UE4):
4096x4096 Turret_Bottom Albedo4096x4096 Turret_Bottom Specular4096x4096 Turret_Bottom Gloss
4096x4096 Turret_Bottom Base Color4096x4096 Turret_Bottom Metalness4096x4096 Turret_Bottom Roughness
4096x4096 Turret_Bottom Ambient Occlusion4096x4096 Turret_Bottom Normal Map with micro details4096x4096 Turret_Bottom Normal Map without micro details (clean)4096x4096 Turret_Bottom UV's
4096x4096 Turret_Top Albedo4096x4096 Turret_Top Specular4096x4096 Turret_Top Gloss
4096x4096 Turret_Top Base Color4096x4096 Turret_Top Metalness4096x4096 Turret_Top Roughness
4096x4096 Turret_Top Ambient Occlusion4096x4096 Turret_Top Normal Map with micro details4096x4096 Turret_Top Normal Map without micro details (clean)4096x4096 Turret_Top UV's
Note about textures. The Normal maps are -y, this is fine for directx. If they look flipped, just highlight the green channel in photoshop and hit ctrl+i.If the roughness and metalness look too shiny in say, UE4, you'll have to make sure they are set to linear. Just double click the texture and uncheck the sRGB box.You can also fix that by combining maps in an image editor like Photoshop.
UV's are mostly flat with a few pieces overlapping where necessary.
Units are Metric.
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