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This is a Long shot gun 3d model that made in blender by using subdivision surface tech for high resolution mesh also this model contains beautiful textures with wooden and metal partsTextures for wooden part:
Noies Texture : Scale value = 2.5,Detail value = 15,Roughness = 0.675,Distortio = 13.6Shader for wooden part:1.Principled BSDF: Metallic value = 0Textures for Metallic part:1.Noise Texture : Scale value = 2.2,Detail value = 5.6,Roughness = 0.667,Distortio = 0.4Color for Metallic part:1.ColorRamp: Pos value = 0.618Vectors for Metallic part:1.MappingTextures for wooden part:
Noies Texture : Scale value = 2.5,Detail value = 15,Roughness = 0.675,Distortio = 13.6Shader for wooden part:1.Principled BSDF: Metallic value = 0Textures for Metallic part:1.Noise Texture : Scale value = 2.2,Detail value = 5.6,Roughness = 0.667,Distortio = 0.4Color for Metallic part:1.ColorRamp: Pos value = 0.618Vectors for Metallic part:1.MappingTextures for wooden part:
Noies Texture : Scale value = 2.5,Detail value = 15,Roughness = 0.675,Distortio = 13.6Shader for wooden part:1.Principled BSDF: Metallic value = 0Textures for Metallic part:1.Noise Texture : Scale value = 2.2,Detail value = 5.6,Roughness = 0.667,Distortio = 0.4Color for Metallic part:1.ColorRamp: Pos value = 0.618Vectors for Metallic part:1.MappingTextures for wooden part:
Noies Texture : Scale value = 2.5,Detail value = 15,Roughness = 0.675,Distortio = 13.6Shader for wooden part:1.Principled BSDF: Metallic value = 0Textures for Metallic part:1.Noise Texture : Scale value = 2.2,Detail value = 5.6,Roughness = 0.667,Distortio = 0.4Color for Metallic part:1.ColorRamp: Pos value = 0.618Vectors for Metallic part:1.MappingTextures for wooden part:
Noies Texture : Scale value = 2.5,Detail value = 15,Roughness = 0.675,Distortio = 13.6Shader for wooden part:1.Principled BSDF: Metallic value = 0Textures for Metallic part:1.Noise Texture : Scale value = 2.2,Detail value = 5.6,Roughness = 0.667,Distortio = 0.4Color for Metallic part:1.ColorRamp: Pos value = 0.618Vectors for Metallic part:1.Mapping