Game ReadyAI AWM Rifle Model ready for VR/AR and games or other applications.
4K PBR Textures Included
TopologyVerts: 123935 | Faces: 123424 | Triangles: 247462
Include LODs
LOD_00: Vertices 123935 - Faces 123424 - Triangles 247462
LOD_01: Vertices 44485 - Faces 74032 - Triangles 74340
LOD_02: Vertices 21117 - Faces 22157 - Triangles 22301
LOD_03: Vertices 12362 - Faces 6658 - Triangles 6738
A Level of Detail model (LOD) is a lower-resolution version of a game model. The lower-res version is used to improve performance by being swapped in whenever the higher-resolution of the game model is not apparent anymore, for example when it is a certain distance from the player. Usually LODs have a lower vertex count (50% or so) and simpler shader (diffuse only, for example).
LOD0 is the highest level of detail, your original model. Zero is always the highest because the number of LODs is unknown, so if you need more LODs you can just increment the number.
LOD1 is sometimes done by hand, especially for rigged organics (creatures, people, etc.). A lot of game developers automate LOD2, LOD3, LOD4, etc. with automatic Decimation tools. References: http://wiki.polycount.com/wiki/LevelOfDetail
Files format included
.blend
.fbx
.obj
Scale units meters in Blender in real world dimension. Made and rendering in Blender v2.92 with Cycles.
*Compatible with Unity and Unreal *