High quality low-poly model modern ammo , created as close as possible to the original with exact dimensions, with highly detailed PBR textures(including textures for Unity and UE5 game engines).Game ready model for PBR game engines, renderers, first Person Shooters, VR games, and your other projects.
Come to me to pick up something more serious for them https://www.cgtrader.com/psyti
Features:
Originally created in Blender 3.4
Preview rendered with Marmoset Toolbag 4!
High resolution textures 1k (you can downscale the textures depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.
The models has a full UV unrapping.
Parts info:
ammo_5.45x39_BP / tris: 1 392 verts: 700
ammo_5.56_m855a1 / tris: 1 408 verts: 708
ammo_7.62_BP / tris: 1 080 verts: 544
ammo_7.62NATO_m993 / tris: 1 488 verts: 748
Textures and UV mapping info:
High resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:
Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, - .png / 8bit (normal - 16bit)
Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit
Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit
You can scale down the original texture (two or even three times) depending on your needs!
ammo_5.45x39_BP - 1024×1024 ,texel Density: 200 pixels/cm
ammo_5.56_m855a1 - 1024×1024 ,texel Density: 191 pixels/cm
ammo_7.62_BP - 1024×1024 ,texel Density: 181 pixels/cm
ammo_7.62NATO_m993 - 1024×1024 ,texel Density: 155 pixels/cm
After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!