1881 Double-Barrel ShotgunThis is ready model asset, it can be used for game, and other real-time applications.The model has been made using Autodesk Maya and Zbrush, and the textures were created using Substance Painter. All the preview png render files were done using Marmoset Toolbag 4.
Specs
The shotgun is separated into 5 parts(barrel,steel(receiver),screws,shells,wood)for the rig setup, but it alsoincludes the fbx version with every piece separated,
Model unwrapped manually,
All materials and objects named appropriately,
.obj and .fbx versions exported from Autodesk Maya 2022,
The shotgun has rigged and unrigged versions,
It also includes the Substance and Marmoset project files,
Movable objects include barrel, hammer, stock, top lever, triggers, shells,
No plug-ins needed.
Geometry group contains
extractor,
trigger cover,
triggers,
screws,
stock,
2x hammer,
top lever,
forestock,
steel(receiver),
2x Shells,
barrel.
Textures
2048x2048 PBR base color, roughness, metalness, height, normal and AO (ambient occlusion) maps,
Textures designed for physically based rendering (PBR),
Textures in .png format,
Rig
The rig has been done in Autodesk Maya,
It contains controls curves for both shells, barrel, stock, both hammers, triggers and top lever,
It has a global move control and a scale control, in order to rotate, move and scale the whole rig,
The channels that are not being used are locked and hide,
The shell's move control contains attribute channel that lets you change between barrel and world contraint.
NOTE: I tested the files a few couple of times to make sure everything work properly when you download this asset, but if anything is missing, for god knows what reason, or you encounter any problem with the files or something is off, or anything like that, because we are all humans not robots and we can miss stuff and do wrong, but please let me know about it at once, so I can fix it as quick as possible for you.
Love and pace mates! :D