Hey all!
This Blend contains a range of objects that allows you to put fake light beams into your shots,** to save on render time** and on time itself.
I use this technique, because eevee only supports screen space effects, the compoistor can't pin-point lights from outside of the view and volumes mean more samples, making this a stable, traditional and very fast solution that should fit your project for a lot of situations.
Recent example from my iStock: https://www.istockphoto.com/photo/axe-in-wood-in-the-afternoon-gm1395396058-450524555
Fine Beams: The main point in sharing this technique is that you can have a cascade of light beams using particles (or geonodes) and this allows for some really pretty shots, like the above. I've made it shadow sensitive, because sometimes that makes something even more beautiful. Shadow sensitive here refers to being able to have objects pass through the beams and cut them off - note that this will only work if your light source (ie a sun lamp) is pointing in exactly the same direction as the beams.
*Operation:
Massive beams: I added an additional type of beam and that is the kind that comes through a hole in the roof of a cave. This one is a bit harder to apply when it is shadow sensitive, but I advise going for the vertical beam approach, since this is the most common and generally, the most epic, imo. Also shadow sensitive and I also recommend you make sure that the sun points directly down (default rotation for the sun lamp).
*Operation:
I suggest using the beam shape to cut the hole in the roof, since it's easier to match and the beams, by design, are for vertical use. The top bright part fills the hole with light.
NOTE:
I hope you guys love this and that you can make great use of it!!!