Shelf - PBR, Low poly - game ready.
Made in Blender, textured in Substance Painter and Rendered in Marmoset Toolbag 3
Contains: 1 Shelf -> 160_verts, 114_faces, 228_tris
Texture Workflow: Metallic
Texture Sets: Standard, Unity, UE4
Texture Size: 4k, PNG (Textures can always be scaled down, in any software if needed)
[For texture setup read my short tutorial at the end of this description.]
Formats: FBX, OBJ, COLLAD[DAE], BLENDER[ORIGINAL]
Real world size: 58x202x165cm System units: centimeters
NOTE: I only provide you with Unity and Unreal Engine Textures and Not project example. You have to Drag in, Textures and file formats into your project yourself.
___________UE4 Textures Setup_______
Import Base color, Normal map and Roughness-AO-Mettalic (all baked into one map) Double click Roughness-AO-Metallic and disable sRGB.
Create Material: Drag these 3 maps into it. Base color and normal map connect to their inputs. [Some of my assets don't have a normal map, so proceed without it]
Set Roughness-AO-Metallic node to linear color (Only works if you turned off sRGB before)
Connect RED channel to AO GREEN to Roughness BLUE to Metallic
That's it.
___________Unity Note_____________ To change to Linear Color Space :
I went to Edit>Project Settings>Player>Other Settings>ColorSpace and set it to Linear.