Barrel Wooden Package low-poly 3d model Real-Time,Game Ready, Barrel. verts 17579 edges 36012 faces 18546 tris 34892 uvs 17579
Display images were rendered in arnold.
Normal maps were baked from a high poly model in Substance Painter. The Normal Maps are baked with the MikkT tangent space setting.
Model has basic Rigging setup, pivots are located in all the right places.
Includes the following 3d file types: (use the .fbx file to import into any popular 3d package)
MAYA .FBX
.OBJ
Marmoset 2 File - (the images you see in the thumbnails are using this file)
The textures are located in the .zip file. You will also find all the program files located in the .zip folder. We recommend downloading the .zip and opening up your desired 3d format from there, the texture paths should automatically hook up that way.
Includes the following PBR texture types (BOTH Metalness and Specular workflows, perfect for Unity, Cryengine and UE4):
4096x4096: Ambient_Occlusion 4096x4096: Normal Map
4096x4096: Diffuse 4096x4096: Gloss 4096x4096: Specular
4096x4096: Base Color 4096x4096: Roughness 4096x4096: Metalness
Source texture maps from the hi-poly bake are also included so you can re-texture if desired.
If the roughness and metalness look too shiny in say, UE4, you'll have to make sure they are set to linear. Just double click the texture and uncheck the sRGB box. You can also fix that by combining maps in an image editor like Photoshop. UV's are mostly flat with a few pieces overlapping where necessary.
Units are Metric.
Game Ready!
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