Old pokeball, modelled (and rendered) in Blender, textured in Substance Painter. I followed the roughness-metallic PBR workflow, so you fill find the following textures packed into the blend file:- Base Color (Albedo)- Metallic- Roughness- Normal- Height- Emissive- Ambient Occlusion (Baked in Blender)All the textures are 4K (4096x4096).