Here's a little project I'm working on in my free time.
Demo Video
https://www.youtube.com/watch?v=xV4CKzHrJf8
Im trying to create a huge mechanical city which is powered by water, wind, sun and geothermal energy.
Gearsystem Control in Blender:
Gear 64 is the gear which drive the gearsystem (I selected it). Rotate this gear around the z-axis to move the other geras.Every gear has a transformation constraint which gets and calculates the rotation from gear 64.
Feel free to use this for you own projects :)
Available formats:
Native:
Blender (.blend)
Exchange:
Blender(.blend) (2 files)
Autodesk FBX(.fbx) (19 files)
Marmoset Toolbag (.tbscene, .tbmat)
X3D(.x3d) (18 files)
3D Studio(.3ds) (18 files)
Collada(.dae) (18 files)
Agisoft Photoscan(.ply) (18 files)
Stereolithography(.stl) (18 files)
VRML(.wrl, .wrz) (18 files)
OBJ(.obj, .mtl) (18 files)
Alembic(.abc) (18 files)
DirectX(.X) (18 files)
DXF(.dxf) (12 files)
More 3d-model details:
Animated Yes
Rigged Yes
VR / AR / Low-poly Yes
PBR No
Geometry -
Polygons 100,560
Vertices 112,297
Textures No
Materials Yes
UV Mapping No
Unwrapped UVs Unknown
Plugins used No