Chocolate Lamp 3D model
You will find two models in each file - one with straight cable, and one with cable curved like in renders. I also provided both subdivided (76,568 polys) and nonsubdivided (4817 polys) version of the .fbx files. FBXs were tested in Maya, 3Ds Max and Substance Painter.
Blend file has nice, clear names and basic scene and rendering setup. You can find there also Nurbs path named cable_control which serves as quick and easy rig for the cable. Just drag the points around and apply curve modifier when you are happy with the result.
Materials are very basic, PBR-based, just to show of model more, nothing fancy here.
You can check UV layout among the preview image.
That's my first model on cgtrader, hope you like it! :) If there is anything wrong or not working tell me about it, and I will do everything to fix it as soon as possible.