This is high quality low-poly game asset. It’s created accurately, in real units of measurement, qualitatively and maximally close to the original. Units of measurement - meters.
Mesh is represented both in quads and triangles.
PBR material. One Material, one texture atlas for all parts.
The archive contains two versions of a set of texture maps:
Metallic-Roughness setBasecolor, Normal (two maps: directX and openGl), Metallic, Roughness and Height texture maps. Unity Universal - Albedo_Transparency, Metallic_Smoothness, Normal and Height texture maps. Each of the sets is presented in 2k and 4k resolution, as well as in png and jpg formats. Polycount: 7734 polygons.
If you need to get additional texture maps or make changes to the model, we will be happy to help you at any time. We look forward to continuously dealing with you.