C
2024-07-03 06:40:45 UTCchidoshic0103
Thanks
3d model Chair made of metal and wood. created Blender Version 2.79 (used shader Principled BSDF) Blender scene - cycles render (render preview images). Unit presets - metric. Geometry: Polygonal Quads/Tris
subdivision - Vertices:13037, Polygons:13029
Objects UV mapping
_ objects 3d scene _
Textures material PBR Metal Rough - map (2048 x 2048): chair_mat_BaseColor.png, chair_mat_Height.png, chair_mat_Metallic.png, chair_mat_Normal.png, chair_mat_Roughness.png.
_ All formats _
*FBX, *OBJ formats has a very basic materials this models may have a different result then advertising images. Materials will need to be recreated and textures reapplied for exchange formats.
Unzip the file and textures into a shared folder.