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2024-12-09 22:59:31 UTCscotsprincess
thank you
A textured 3D model of a Carrot with leaves, including high and low LODs.
HighPoly - Faces: 1820 Tris: 3574LowPoly - Faces: 989 Tris: 1936
Renders are done in Arnold using the texture maps as BaseColor, SpecularRoughness, and BumpMapping (I've also demostrated using the height map as a displacement map). The leaves also use an opacity map.
If you have any trouble connecting the textures, algorithmic have some great documentation. For example, I used: https://docs.substance3d.com/spdoc/unreal-engine-4-144998459.html
Let me know if you have any trouble with the model and I'll do my best to help out :)