Model 1 b from upcoming low-medium poly stone and rock collection. Model rendered at subdivision level 1. Vertex & polygon count as in description. (242, 240) Depth of Field (DOF) is mentioned in the rendered images. The type used is F-Stop.
Rock and ground textures by mb3d(max textures). Textures are packed with the blend file.
HDRI from hdrmaps (I wasn't allowed to pack this so you have to get the HDRI from there, or use your own, and link it in the environment texture of the world material) The HDRI i used is called June in forest at polish coast.
(Any outdoor HDRI with trees and rocks etc would work and produce different interesting effects as it is a rock)
Note that I also have products which use my own procedural texturing. And now I also know photo realistic procedural texturing. Also I have started photographing my own textures, some of which will soon be available on my site, manyvideogames for free for other 3d artists. So sooner or later, my future products will start using my own textures (procedural or image based).
Model created in blender 3d without any plugins. Model rendered at subdivision level 1. Vertex & polygon count as in description. (242, 240) At subdivision level 0, vertex & polygon count becomes (42,80)
Soon I will also post the baked texture with the product. You can bake it for now from the render settings.