8
2024-05-30 02:25:25 UTC876678711
nice
I wanted to see what I could do on a really low polygon and texture resolution budget while still maintaining a decent quality. I restricted myself to 600 tris and a 512x512 texture map (since most of the detail would be coming from the texture). A Spec/Gloss PBR workflow was used to make it look nice by modern standards, but still usable for something like a low-end mobile game.
Also included are the high-poly and low-poly source files, should those prove useful to you.
The model itself is based on the Nokia 3310, but I took some liberties with the shape and texture. It’s more of about the look than accuracy here.
Feel free to use this however you want, just credit “Jeremias Dulaca II” if you do :)