Model precisely based on the Redragon K530, one of the most popular compact keyboard on the market. Great to be featured in own project as a reference file (.ass)
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KEY ASPECTS
DETAIL. The model is optimized with high-res normals, and enough texel density and PBR detailed textures for each element to work individually on close-ups, without being a dense high-poly model.
VERSATILITY. Comes with 6 texture sets **whose elements are interchangeable between them, turning into **dozens of unique appeal combinations, aside from the original black and white colors. On addition there are +16 unique animated RGB light patterns (as expressions), with fully editable colors, numerous intensity options, and unique settings for each.
EASE OF USE. All of these are settings easily configurable by just sliding independent attributes on a couple of controls. At the same time, every element of the shaders is well grouped and named for individual in-hypershade tweaks if wanted.
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TECHNICAL ELEMENTS
Textures are PBR; worked as UDIMs, with individual textures no bigger than 4K, and raging to 1k when most fitted.
Model is real size, the measures are 29.3 x 10.2 x 3.6cm
No nSided faces, with overwhelming majority of quads and just some triangles. 258844 faces/250988 verts
No object is rigged and each is individually selectable.
Included elements:
Maya scene
UDIM textures
.fbx & .obj files
Sample renders (images and videos)
Free license HDRiHeaven.com light texture
Thorough walktrhough the scene remaks as .txt file
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OPTIONS DEPICTON
The following elements can be edit directly from viewport controls:
Keyboard elements visibility:
Key caps: ON, OFF
Key bases: ON, OFF
Switches: ON, OFF
Keyboard base: ON, OFF
Keyboard accessories: ON, OFF
Keyboard textures:
Keyboard color sets (13 preset combinations)
Individual colors of each element of the set (up to 6 different colors for sets of elements)
WASD alternative colors for some textures
Keyboard positions:
Keyboard preset positions: Folded, Risen, Disassembled 1, Disassembled 2
Power switcher: ON, OFF
Mode switcher: B1, B2, B3
Keyboard lights:
Intensity: ON, OFF, Pulse, Noise
Redundant light (light below the keyboard): ON, OFF
Power light: ON, OFF
Low battery light: ON, OFF
WASD mask: ON, OFF
RGB light pattern: Flat, Flat WASD mask, Random, Random WASD mask, Rainbow, Bitone Horizontal, Bitone Vertical, Flame, 4 points ramp, 4 points ramp WASD mask, Marbled
Marbled patterns: 9 unique animated patterns
Random control: Fluid, Static
4 point ramp source color: RGB, RYB
4 point ramp hue shift animated: ON, OFF
4 point ramp fixed Hue value:
Input Colors: each input color of each pattern can be modified from this same control. They’re set in a RGB linear value (0 - 1 for each channel)
https://davengrace.com/dave/cspace/ - useful site for converting 0 - 255 to 0 - 1
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AT REQUEST:
- Further renders or animated aspects
- New color combinations for the keyboard elements
- New keys masking (instead of WASD)
- Custom textures, worn down, etc.
- Changes in the behaviour of the light animations
- Others
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Hope you find it of use, and of course any questions are welcomed.
Till next time, Manuel.
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On **video previews* there some are limitations related to the behavior of ceratin RGB animations. Some of these behave smoothly along time and don’t get enough preview time, but that just because of my own hardware limitations to generate greater video material. If you’re interested in an specific one, I’ll be glad to exclusively render it in order offer a better grasp.