Model precisely based on the Altec Lansing ACS90, an iconic 90s looking set of speakers.
_
KEY ASPECTS
DETAIL. The model is optimized with high-res normals, and enough texel density (even 220ppu along all the UVs) and PBR detailed textures for each element to work individually on close-ups, without being a dense high-poly model.
VERSATILITY. Comes with 5 texture sets that range along basic brand new condition, yellowed plastic, different type of dirt (including full corporeal dirt as the most worn state), and an unique childist style, using crayon and markers.
EASE OF USE. All of the settings can be easily configurable by just sliding independent attributes on a couple of controls. At the same time, every element of the shaders is well grouped and named for individual in-hypershade tweaks if wanted.
_
TECHNICAL ELEMENTS
Textures are PBR; worked as UDIMs, with individual textures no bigger than 4K, and ranging down to 1k when most fitted. There are no “redundant” textures, as each one of them is used in more than once in the shading options workflow
Model is real size, the measures are 16.8 x 11.16 x 8.5cm for each speaker.
No nSided faces, no triangles. 55308 faces/55979 verts
No object is rigged and each is individually selectable.
Included elements:
Maya scene
UDIM textures
.fbx, .obj, .ass (individual references of each style and speaker) files
Sample renders (images and video)
Free license HDRiHeaven.com light texture
Thorough walktrhough the scene remaks as .txt file
_
OPTIONS DEPICTON
The following elements can be edit directly from viewport controls:
Choosing the shader:
Moving knobs::
Volume knob: Translate X: -0.5, 0.5 as min/max
Treble knob: Translate X: -0.5, 0.5 as min/max
Light control:
Light: Off, on, (linked to ON OFF controller)
On Off: (moves the button and turns on the light)
Hope you find it of use, and of course any questions are welcomed.
Till next time, Manuel.
_