This is a model made with CEL-SHADING in mind. As such the face has EDITED NORMALS.Use INVERTED HULL for outline and EDIT THE UV'S for inner lines. -You will have to use 2 SOLIDIFY modifiers on Hair pin, Bow and Shoe Straps -You can apply one of them but you'll have to edit uv's for them. Use SQUARE UV MAPPING.Use SHAPE KEYS on the Head, Eyebrow, and Eyelashes for facial expression. (Only in .blend and fbx) -If you are a blender user, the model is rigged using RIGIFY. You can use mouth bones to animate the mouth but other facial bones may not work properly.
-Model Details-
Verts - 57,811 Faces - 54,581
-Links- Blender Anime Square UV-Mapping - (LOW-POLY Techniques) - https://www.youtube.com/watch?v=bsErLk6wcr8 Blender : HIGH POLY Square UV Mapping - https://www.youtube.com/watch?v=CEH51tkAle4 GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D - https://www.youtube.com/watch?v=yhGjCzxJV3E&t=0s HiroArchus (for node setup) - https://www.youtube.com/@hiroarchus5391
Update: Added drivers for face Shape keys and a vertes group (Head Lineart) for the head solidify modifier in the .blend file.