Renderpeople are photorealistic human 3D models. Use our human 3D models for realistic shadows & reflections, natural light and 360 usability.
FACTS:
10-15k polycount (retopologized quads) 8k high-resolution textures Diffuse, Normal, Gloss, and Alpha maps 30 fps baked animation loopable no control rig
FORMATS: 3ds Max + OBJ for 3ds Max 2013 or above RENDERER: V-Ray 3 Corona Octane Native
Maya + OBJ for Maya 2015 or above RENDERER: V-Ray 3 Native
Cinema 4D + OBJ for Cinema 4D R15 or above RENDERER: VRAYforC4D Corona Octane Native
Unreal Engine 4 for Unreal Engine 4.16 or above RENDERER: Native
Unity for Unity 5 or above RENDERER: Native
FBX FBX 2013 or above
MESH RESOLUTION: ~10k Polygons Retopologized Quads
UV: UV unwrapped and UV mapped
TEXTURE MAPS: Diffuse, Normal & Gloss Map 8k Resolution JPG Format
UNIT SETUP: Centimeter