Mavis Dracula
From movie Hotel_Transylvania
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Model:
- High/Medium poly
- consists of multiple objects
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Parts:
-Body
-Raven hair (poly and Maya Xgen)
-Eyeballs.. (pupil,iris,reflection layer)
-Mouth.. (Tongue,Upperteeth,Lower_teeth)
-Face
-Mavis Cloth..
-Underwear..
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Poly Count:
-Include Mavis_Cloth* (Smoothed,Unsmoothed)
Verts: 194172,31679
Edges: 379868,56115
Faces: 186028,24750
Tris: 372056,49228
Model use combination of Mesh Color (Vertex Color) and textures (png) (Linear color space)
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Rig:
-Only body
-SkinCluster
-Skinning Method: Dual quaternion
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Formats:
.ma(Maya)
.fbx
.obj(no rig)
paths of textures are relative to maya project
standard materials:blinn,phong,lambert
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* smoothed level between 0-2, the number of polygons may vary (hidden geometry)