Releasing one of my old models to show what kind of product I'm making, also see if people are actually interested. The clothes of the model are comprised of triangles, but the body is 100% quad mesh; easy to loop-cut and add detail as needed. Let me know if there's any adjustments I can make to the model to make it work better and I'll fix it. Enjoy the model, I hope it works well for you.
*I've come back and re-uploaded the model for this. Wanted to give a better representation of what I can do now. I've put a new armature on, and weight painted everything much better. *Main textures are in the .fbm file of the textures *Alt+Z in blender pose mode to see the bones in the face to open mouth and rotate eyes. Use individual origins for eye rotation. This model also contains shape keys for facial expressions, acessed through object mode in blender.