This character was sculpted in zbrush 2020 and Polypainted in blender 2.9, I created this one for multi-purpose use: topology test, animation, high poly sculpts. Note that this 3d model has no mouth bag so no teeth and no tongue.
Character has manual retopology and subdivision levels in zbrush. Model consists of different objects, so they can be easily replaced or removed.
Product includes:
blend fileobjModel is uv unwrapped
Contact me if you have any questions.