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Displacement and Normal maps for details.SSS vray material for the bodyVray setting and lighting already setupReal world scale: 180cmStripping Texture Paths in Maya (all texture has been in place)Inside mouth geometry (gums-theeth-tongue)
shell : body, eyelash, eyebrows, eyes, insidemouth(teeths gums, tongue)
Texture & Materials
All material are vray.Texture maps: female_body(diffuse,bump,specular,normal,displacement) 4Kfemale_eyebrows(normal,displacement) 2Kfemale_insideMouthSM(diffuse,specular) 2Kfemale_eyelash(diffuse,opacity) 4Kfemale_eyes(diffuse) 4K**All texture are png. format, except normal maps which are tif. format
Formats
Maya 2018 - vray 3.6max 2017 - vray 3.4zbrush 4r7Obj-Fbx / has only geometry (no texture, no materials, nothing else)