---UPDATE 1.2.0---
This update contains a whole rework of the previous model.
New stuff:
Program changes are that it's been changed and remeshed in ZBrush and partially rendered in Arion.
Also it contains new textures which are made for Unity.
Use it for whatever you want, just make sure to credit me if possible.
The seperate version in here is made for example vrchat. It is scaled down to 11k polygons (but triangular uv-mesh) and can be used for anything you want.
There is the model file in it and a rigged .fbx file. Keep in mind that the model itself is made for using parts of it, alltogether it is a bit messy, atleast the rig -> short neck causes slight head deforming.
More informations in the readme.txt. Model and animation rig was made with mixamo, just so you know.
Here comes the text from the 1.0.0 version:
Just did this model today because I felt like it.
It has exactly 17,000 polygons and is UV-mapped and textured (texture is only skin color at the moment, but I
also included a shaded version of it).
Has been made in 3D-COAT and textured in Substance Painter.
The Render is made in 3D-COAT and in Substance Painter.
It is meant for games like for example VRChat as base so everyone can use it and add own eyes etc to it.
Its not rigged though and does not contain bones.
I had some problems with the hands because it is not that easy to do with such a small amount of polys.
You are free to use the model for whatever you want, just make sure to credit me properly (as you can also read in the ReadME!.txt file.
Enjoy ^-^