XSENS Mocap Retarget Project for Unreal Engine

XSENS Mocap Retarget Project for Unreal Engine Free low-poly 3D model

Verification details of the FBX file
Files
Binary FBX
Scene
No unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description

Introducing Xsens Mannequin, the ultimate ready-to-use IK retargeting rig for Unreal Engine. This innovative asset allows you to effortlessly retarget motion capture data to both human and metahuman characters. With its powerful ready-to-use IK retargeting technology, Xsens Mannequin makes it simple to transfer animations between characters of different sizes and proportions, including metahumans, without the need for customization. Its seamless integration with Unreal Engine and advanced rigging technology ensure that your animations will look believable and realistic, no matter what type of character you're animating. Elevate your virtual production and bring your metahuman characters to life with Xsens Mannequin.

  • Compatible with Unreal Engine 5.1
  • This project contains all the files required to easily retarget your mocap recordings using an improved version of the MVN Puppet.
  • It is a complete project with all the rigs and retargeting assets set up and ready to go. Alternatively, just drop the provided content folder in your project to add the XSENS Mannequin to your projects.
  • This project is intended as a tool for anyone who uses mocap and metahumans and custom characters that use the UE5 Manny Skeleton.

The Mannequin is in the default Unreal Engine Open A pose, so no more needing to straighten out joints in poses or anything like that. Just import your recording and retarget as usual.

Get help: Please contact me for product support or requests.

A
AnatoliiUmanets 2023-08-17 15:38:11 UTC
Hi! Just a huge thanks for this helpful project! I want to ask for help. Somehow metahuman target mesh looks incorrect, arms still be in 90 degrees (looks like they freeze on a-pose), not straight. Have any idea how to fix that?
nicosteyl
nicosteyl 2023-08-18 10:35:49 UTC
Hi, this is usually caused by IK influence in the retarget chain of your target mesh. In the Global Settings of your target mesh, untick the "Enable IK" checkbox. Feel free to send me a message if you need more help :)
Item rating
0 0
XSENS Mocap Retarget Project for Unreal Engine
Free
 
Royalty Free No Ai License 
XSENS Mocap Retarget Project for Unreal Engine
Free
 
Royalty Free No Ai License 
Response 71% in 6.2h
3D Modeling
3D Print Modeling
Low-poly Modeling
Lighting
Rendering
Rigging
Skinning
UV mapping
Texturing
Shaders
Particles
Post Production
Animating
PBR modeling
Hire meView all Designers Models

3D Model formats

Format limitations
  • UnrealEngine (.uasset) (2 files)398 MBVersion: 5.1Renderer: Vulkan Version: 5.1Renderer: Vulkan
  • Autodesk Maya 2023 (.ma, .mb)12.6 MBVersion: 2023Renderer: Default
  • Maya Mel Script (.mel)12.6 MB
  • Autodesk FBX (.fbx)17.3 MB
  • Textures 20 MB

3D Model details

  • Publish date2023-02-05
  • Model ID#4258913
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 50,000
  • Vertices 35,000
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
Help
Chat