A Bipedal scout unit robot. Pre-triangulated UV unwrapped. Includes materials with multiple texture sets. Rigged with correct hierarchy and includes basic animations. All parts included as one object. Imports correctly in Unreal Engine with correct hierarchy. None of the probs used in the images are included * All images are rendered in cycles renderer in blender using the 4K textures
_Dimenstions: Hight: 2.35m, Width: 1.19m, Depth: 1.4m
_Included texture sets: Body Guards: Snow Camo, Desert Camo, Snow Camo (Rusted), Desert Camo (Rusted) [2k, 4k] Metal Frame: Brass (Clean&Coroded), Brushed Steel (Clean&Rusty), Cast Iron(Clean&Rusty), Light Steel (Clean&Rusty) [2k, 4k] Egg & Optics : 2k Textures Belts, Straps, Rubber : 2k Textures *All Normal maps are GL type
_Rig includes: *Ik for arms and legs with correct rotation of falt joints, inludes free rotation of the foot ball joint. *Rotation of the neck mechanism and of the head ball joint. *Opening and closing of the lazer canon shell and claws with rotation. *Rotation of the back gears with the left hip motion. *Extension, retraction and rotation of the telescoping lens with relative displacment and rotation between the segments.
_This model is made to work primarily with Blender Cycles. However, it is tested to import correctly in unreal engine as a skeletal mesh with correct animations hiereach. It is NOT set up to work as playable character out of the box. **For use in unreal make sure to set the body material as Two sided and check the Flip Green Channel for all normal maps.
For any question please send me a message.