G
2024-02-07 04:27:45 UTCgrahamasante1
Dope
Low poly eyes for videogames. The cornea is separated in one mesh to use for the reflections. It incluedes all the necessary maps. AO,Roughness and Metalness are compressed in one image in the red, blue channel. Cornea and Iris are UV unwraped in one tile to optimize texture space. Realistic reflections that simulate real eyes microdetail in the normalmap to mimic the eye surface and ensure good reflections. The marmoset viewer does not support refractions but you can set up that in your game engine or renderer of choise. You can see a previou of what it looks like when using refraction.