islammhran86
Thanks
-optimized for Blender Internal render/GLSL render -low-poly level is accessible by decreasing subdivision level of "subsurf modifier" -main body and eye/eyelid control by armature -facial emotion control by shape keys (you can modify or add more new keys) Animation demo on my channel (please subscribe): https://www.youtube.com/watch?v=sDWmQn4DgAM