islammhran86
Thanks
-optimized for Blender Internal render/GLSL render-low-poly level is accessible by decreasing subdivision level of "subsurf modifier"-main body and eye/eyelid control by armature-facial emotion control by shape keys (you can modify or add more new keys)Animation demo on my channel (please subscribe):https://www.youtube.com/watch?v=sDWmQn4DgAM