Spec: polycount (13,147 faces / 15,319 vertices) the model is composed of 7 separate meshes (Beard, Body, Shoes, Eyes, Glasses, Pants, Shirt) the Rig was developed thanks to Mixamo Fuse with the addition of personal assets, and textured on Adobe Substance Painter 2022, the Rig was developed thanks to the Add-On Game Rig Tool Core and Game Rig Tool Unreal Module
Depending on your workflow there are two paths, one with a single mesh and a single rig (Lino_Single_Mesh_One_Rig) and another with separate meshes so they can be imported into the various Engines sharing the same Rig for modular management (Lino_Multiple_Mesh_Modular_Rig).
UV Map: Body, Shoes, Eyes, Glasses, Pants, Shirt share the same textures, while the Beard has its own Texture Set (the Beard Diffuse map has the Alpha channel for transparency). All Texture are 2048x2048
For the single mesh workflow there are still two ID_Mats, one for beard and eyebrows and one for everything else.