A low poly character I created to publish for the low poly challenge, I used 3ds max to create this model at 5000 polys, this model is not textured but unwrapped. The idea for this low poly was simply because I love character modelling though I normally do high poly character so this makes my first low poly character purely made in 3ds max as I found it difficult to Zremesh a Zbrush character to be game ready.