A
2024-06-09 09:21:00 UTCacer34
çok güzel
Here's a simple low poly humanoid base mesh (RIGGED) I made in blender and use for some of my characters.Scaled to 6' feet tall
Positions of vertices in face and body make it easy to change the physically geometry for animation or to give different appearance and a signature look for your characters, and even increase details through subdivision or other means without losing integrity.
Enjoy!