While I would absolutely suggest that heads be modeled before using sculpting to create the detail I’m actually pleased with this result. I can see the potential for retopping this model. I only went 3 subdivisions in, therefore it is not very high poly in comparison, but it does have a measure of realism. This sculpt can be used as a low poly or high poly bust since the multires is still applied.
Disclaimer This model was made in Blender and is only meant to work in Blender. As such some features may not be included in 3ds Max, Maya, or any other 3D Software. In other software.
SpecificsSamples: 128Software: Blender 2.79
Resources and References used• Head reference images