Swizzle Malarkey
From Wreck-It Ralph
Model:
-High/Medium poly
-consists of multiple objects
Parts:
-Body/Body_C
-Hair - Poly and Maya Xgen
-Face
-Eyeballs.. (pupil,iris,reflection layer,cornea)
-Malarkey_Hat - Candy__Hat
-Mouth.. (Tongue,Upper_jaw[hidden fangs],Lower__jaw)
-Outfit.. (Jacket,TShirt,Legs,Shoes,KneeSocks)
-Underwear..
Poly Count:
-Swizzle_outfit* (Smoothed,Unsmoothed)
Verts: 240232,28461
Edges: 474174,52810
Faces: 234243,24650
Tris: 468486,48893
Model use combination of Mesh Color (Vertex Color) and textures (png * ,jpg,tiff) various size (Linear color space)
Rig:
-body
-face (full and simple)
-151(240) bones without face setup(with simple face setup)
-SkinCluster/BlendShape
-Skinning Method: Dual quaternion/Classic Linear
Formats:
.ma,.mb(Maya)
.fbx
.obj(no rig)
paths of textures are relative to maya project
standard materials:blinn,phong,lambert
* smoothed level between 0-2, the number of polygons may vary (hidden geometry)
* most used texture format
What else is included:
-Few examples of poses (Saved in StudioLibrary)