How a Reaver shall be armed
Reaver Game/Film ready character.Prefabs:
SM_armingCap – Poly: 416 SM_belt – Poly: 1090 SM_body – Poly: 8348 SM_boots – Poly: 752 SM_chainGorget – Poly: 484 SM_cuisses – Poly: 5944 SM_gambeson – Poly: 2010 SM_gauntlet – Poly: 5760 SM_gorget – Poly: 1034 SM_greaves – Poly: 2712 SM_helmet – Poly: 4086 SM_hose – Poly: 1270 SM_locketChain – Poly: 1132 SM_musculata – Poly: 3436 SM_pauldron – Poly: 5852 SM_sabatons – Poly: 4546 SM_sword – Poly: 1346 SM_vambrace – Poly: 6312
Technical details
UV mapping and geometry: Polygonal Quads. Texture set dimensions and number: 2048x2048; (4) set (6 channels). Types of materials and texture maps: PBR metallic – roughness.
Source:
Concept art by Albert Gregl