Grondo is a stylized fantasy character created with Blender, Zbrush, and Substance 3d Painter. It is rigged with Unreal Engine compatibility and has a clean topology. Various parts can be detached. Non-overlapping UV's and all textures created by me.Considering the design, I played with the concept of giving the helmet to have a dinosaur-like shape resemblance. I used Cycles (Blender) for the rendered pictures. In the case of animation, I think it would be cool to play with the emission strength of his helmet lenses when speaking or changing emotions.