Gloyd Orangeboar
From Wreck-It Ralph
Model:
-High/Medium poly
-consists of multiple objects
Parts:
-Body/Body_C
-Hair - Poly and Maya Xgen
-Face
-Eyeballs.. (pupil,iris,reflection layer,cornea)
-Gloyd_hat - Pumpkin
-Mouth.. (Tongue,Upper_jaw[hidden fangs],Lower__jaw)
-Outfit.. (Jacket,TShirt,Legs,Shoes,KneeSocks)
-Underwear..
Poly Count:
-Gloyd_outfit* (Smoothed,Unsmoothed)
Verts: 239693,28498
Edges: 473065,52783
Faces: 233701,24614
Tris: 467402,48813
Model use combination of Mesh Color (Vertex Color) and textures (png * ,jpg,tiff) various size (Linear color space)
Rig:
-body
-face (full and simple)
-131(220) bones without face setup(with simple face setup)
-SkinCluster/BlendShape
-Skinning Method: Dual quaternion/Classic Linear
Formats:
.ma,.mb(Maya)
.fbx
.obj(no rig)
paths of textures are relative to maya project
standard materials:blinn,phong,lambert
* smoothed level between 0-2, the number of polygons may vary (hidden geometry)
* most used texture format
What else is included:
-Few examples of poses (Saved in StudioLibrary)