Dragon head made in blender.
Blender users will have the option to adjust the polygon amount due to the Multiresolution modifier. For every other file, the poly count is set. The poly count you see in the description is with the multires set to subdivide three times.
Sculpted from a round cube
Retopologised and ready for rigging
Texture painted. Base color and rougness, both 4096x4096
Teeth and eyes have their materials. Teeth vertex painted.
Formats: .blend, fbx, obj, stl