J
2024-10-26 08:09:35 UTCjenu199610
Great job
This model is designed for the next-gen real time engines ( Unreal Engine, Unity ), however it may be used with other renderers (i.e. mental ray, v-ray, Arnold, etc).It's a lowpoly model with unwrapped UVs and PBR texture sets.All objects are named and organized.
Character [ 6 Materials ] : [ 18.308 Vertices ]
- Unity5 ( BaseColor / MetallicSmoothness / Normal OpenGL-DirectX / AO )
- UnrealEngine4 ( BaseColor / OcclusionRoughnessMetallic / Normal OpenGL-DirectX / AO )
- PBR ( BaseColor / Roughness / Metallic / Normal OpenGL-DirectX /Height / AO )
- Blender ( BaseColor / Roughness / Metallic / NormalOpenGL / AO )
Knife [ 1 Material ] : [ 3568 Vertices ]
- Unity5 ( BaseColor / MetallicSmoothness / Normal OpenGL-DirectX / AO )
- UnrealEngine4 ( BaseColor / OcclusionRoughnessMetallic / Normal OpenGL-DirectX / AO )
- PBR ( BaseColor / Roughness / Metallic / Normal OpenGL-DirectX /Height / AO )
- Blender ( BaseColor / Roughness / Metallic / NormalOpenGL / AO )
Cross [ 1 Material ] : [ 284 Vertices ]
- Unity5 ( BaseColor / MetallicSmoothness / Normal OpenGL-DirectX / AO )
- UnrealEngine4 ( BaseColor / OcclusionRoughnessMetallic / Normal OpenGL-DirectX / AO )
- PBR ( BaseColor / Roughness / Metallic / Normal OpenGL-DirectX /Height / AO )
- Blender ( BaseColor / Roughness / Metallic / NormalOpenGL / AO )
Note: This model is NOT rigged and NOT animated
All preview images are rendered with Blender - Cycles.
If you have any questions about this model, please send me a message and I will be happy to assist. Thanks for looking!