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Required PBR texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UVs
UV unwrapped modelNo overlapped UVs per UV island
Naming
Allowed characters
Description
Converted as a dual mesh
Material is a simple wave texture connected to a colorramp, or emhance it as you wish
Basically Shrinkwrapped to a Blender basical body mesh character(may help to determine what kind of ratio the body suit has