Low poly model of a skater boy, UV unwraped and rigged for games or animations
Base model made in 3Ds max, then imported into zbrush for detailsHigh poly model from zbrush is not included in packageRetopology was made in 3D Coat, and maps are baked in TopoGunFinal adjustments of maps are made in Photoshop
Package includes fbx, max and obj files
UV unwrapped with original and edited texturesMain maps are: diffuse (color + AO), normal, specular
Specular map is manually made for helmet and parts of faceOriginal layered images for editing are not included, but could be shared on demand for later editing.
Model is automatically rigged for biped skeleton. Face is not rigged, just prepared (eyes and mouth). Eyes could be animated and edited with textures made by user, in file shown with spheres and simple reflective white material.
Polycount is about 4000, and could be reduced if necessary.
I'm sharing it for free, so please show me your work if you use it :)