MOUNTAIN CAR

MOUNTAIN CAR Free low-poly 3D model

Description

Mountain Car, a standard testing domain in Reinforcement Learning, is a problem in which an under-powered car must drive up a steep hill. Since gravity is stronger than the car's engine, even at full throttle, the car cannot simply accelerate up the steep slope. The car is situated in a valley and must learn to leverage potential energy by driving up the opposite hill before the car is able to make it to the goal at the top of the rightmost hill. The domain has been used as a test bed in various Reinforcement Learning papers. The mountain car problem appeared first in Andrew Moore's PhD Thesis (1990).[1] It was later more strictly defined in Singh and Sutton's Reinforcement Leaning paper with eligibility traces.The problem became more widely studied when Sutton and Barto added it to their book Reinforcement Learning: An Introduction (1998). Throughout the years many versions of the problem have been used, such as those which modify the reward function, termination condition, and/or the start state. A car is on a one-dimensional track, positioned between two mountains. The goal is to drive up the mountain on the right; however, the car's engine is not strong enough to scale the mountain in a single pass. Therefore, the only way to succeed is to drive back and forth to build up momentum.

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MOUNTAIN CAR
Free
 
Royalty Free No Ai License 
MOUNTAIN CAR
Free
 
Royalty Free No Ai License 
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3D Modeling
Low-poly Modeling
Rendering
UV mapping
Texturing
Animating
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3D Model formats

Format limitations
Native
  • Blender (.blend)584 KBVersion: undefinedRenderer: Cycles 2.81
Exchange
  • Stereolithography (.stl)2.68 MB
  • OBJ (.obj, .mtl)3.6 MB
  • SolidWorks (.sldprt, .sldasm, .slddrw)1.57 MB
  • Autodesk FBX (.fbx)1.55 MB

3D Model details

  • Publish date2020-10-28
  • Model ID#2677848
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 49,493
  • Vertices 28,112
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
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